3ds Max 9 Bible
Chapter 1: Exploring the Max Interface
- Table 1.1: Main Toolbar Buttons
Chapter 2: Controlling and Configuring the Viewports
- Table 2.1: Viewport Navigation Controls
Chapter 3: Working with Files and XRefs
- Table 3.1: XRef Objects Dialog Box
Chapter 6: Creating and Editing Primitive Objects
- Table 6.1: Primitive Object Creation Methods
Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers
- Table 7.1: Select Buttons
- Table 7.2: Window Selection Buttons
- Table 7.3: Shape-Shifting Selection Region Buttons
- Table 7.4: Layer Manager Buttons
Chapter 8: Transforming Objects-Translate, Rotate, and Scale
- Table 8.1: Transform Buttons
- Table 8.2: Absolute/Offset Buttons
- Table 8.3: Transform Center Buttons
Chapter 11: Working with the Schematic View
- Table 11.1: Schematic View Toolbar Buttons
- Table 11.2: Schematic View Navigation Buttons
- Table 11.3: Schematic View Node Colors
Chapter 12: Introducing Modifiers and Using the Modifier Stack
- Table 12.1: Modifier Stack Buttons
- Table 12.2: Modifiers Menu Items
Chapter 14: Drawing and Editing 2D Splines and Shapes
- Table 14.1: Shape Primitive Creation Methods
- Table 14.2: Text Font Attributes
- Table 14.3: Boolean Button Options
- Table 14.4: Mirror Button Options
Chapter 17: Modeling with Patches and NURBS
- Table 17.1: Points NURBS Creation Toolbox Buttons
- Table 17.2: Curves NURBS Creation Toolbox Buttons
- Table 17.3: Surfaces NURBS Creation Toolbox Buttons
Chapter 18: Working with Compound Objects
- Table 18.1: Path Rollout Buttons
- Table 18.2: Deformation Dialog Box Buttons
- Table 18.3: Bevel Deformation Buttons
- Table 18.4: Fit Deformation Dialog Box Buttons
Chapter 19: Adding and Styling Hair, Fur, and Cloth
- Table 19.1: Light Navigation Control Buttons
Chapter 20: Exploring the Material Editor
- Table 20.1: Material Editor Buttons-Vertical
- Table 20.2: Material Editor Buttons-Horizontal
- Table 20.3: Submaterial Navigation Buttons
Chapter 21: Creating and Applying Simple Materials
- Table 21.1: Photoshop Texture Recipes
Chapter 23: Adding Material Details with Maps
- Table 23.1: Material Properties for Maps
Chapter 24: Unwrapping UVs and Pelt Mapping
- Table 24.1: Edit UVW Interface Buttons
Chapter 26: Configuring Cameras
- Table 26.1: Camera Navigation Control Buttons
- Table 26.2: Field of View Buttons
Chapter 27: Using Lights and Basic Lighting Techniques
- Table 27.1: Light Navigation Control Buttons
- Table 27.2: Photometric Light Colors
Chapter 29: Understanding Animation and Keyframe Basics
- Table 29.1: Time Controls
- Table 29.2: Key Controls
- Table 29.3: Key Tangents
Chapter 30: Using Animation Layers
- Table 30.1: Animation Layers Toolbar Controls
Chapter 31: Using Animation Modifiers and Wiring Parameters
- Table 31.1: Parameter Wiring Dialog Box Icons
- Table 31.2: Parameter Collector Toolbar Buttons
Chapter 33: Working with Function Curves in the Track View
- Table 33.1: Keys Toolbar Buttons
- Table 33.2: Curves and Display Toolbar Buttons
- Table 33.3: Key Tangents Toolbar Buttons
- Table 33.4: Time Toolbar Buttons
- Table 33.5: Controllers Toolbar Buttons
- Table 33.6: Tools Toolbar Buttons
- Table 33.7: Biped Toolbar Buttons
- Table 33.8: Ranges and Extras Toolbar Buttons
- Table 33.9: Track Selection, Key Stats, and Navigation Toolbar Buttons
Chapter 34: Combining Animations in the Motion Mixer
- Table 34.1: Motion Mixer Toolbar Buttons
Chapter 35: Creating Particles and Particle Flow
- Table 35.1: Particle View Actions
Chapter 37: Simulating Physics-Based Motion with reactor
- Table 37.1: reactor Collections
- Table 37.2: reactor Modifiers
- Table 37.3: reactor Objects
- Table 37.4: reactor Constraints
Chapter 41: Skinning Characters
- Table 41.1: Envelope Properties
- Table 41.2: Envelope Properties
Chapter 42: Creating and Animating Bipeds
- Table 42.1: Biped Parts
- Table 42.2: Biped Rollout Buttons
- Table 42.3: Biped Mode Buttons
- Table 42.4: Biped Display Buttons
- Table 42.5: Biped Track Selection Buttons
- Table 42.6: Biped Track Selection Buttons
Chapter 43: Learning Rendering Basics
- Table 43.1: RAM Player Interface Buttons
- Table 43.2: Render Type Options
Chapter 45: Raytracing and mental ray
- Table 45.1: mental ray Materials and Maps
Chapter 48: Using the Video Post Interface
- Table 48.1: Video Post Toolbar Buttons
Chapter 49: Automating with MAXScript
- Table 49.1: MAXScript Debugger Commands
- Table 49.2: Visual MAXScript Form Elements
Appendix C: Max Keyboard Shortcuts
- Table C.1: Menus
- Table C.2: Main and Floating Toolbars
- Table C.3: Viewports
- Table C.4: Key and Time Controls
- Table C.5: Viewport Navigation Controls
- Table C.6: Walk Through Mode
- Table C.7: Quadmenus
- Table C.8: Virtual Viewport
- Table C.9: Subobjects
- Table C.10: Hierarchies
- Table C.11: Editable Mesh
- Table C.12: Edit Poly Modifier
- Table C.13: Editable Poly
- Table C.14: NURBS
- Table C.15: Free-Form Deformations
- Table C.16: Edit Normals Modifier
- Table C.17: Hair Styling
- Table C.18: Material Editor
- Table C.19: Track View
- Table C.20: Schematic View
- Table C.21: Video Post
- Table C.22: Unwrap UVW
- Table C.23: ActiveShade
- Table C.24: Particle Flow
- Table C.25: Biped
- Table C.26: Physique
- Table C.27: General Shortcuts