3ds Max 9 Bible

Primitives are the most basic shapes and often provide a starting point for more ambitious modeling projects. The two classes of primitives-Standard and Extended-provide a host of possible objects. This chapter covered the following topics:

Now that you know how to create objects, you can focus on selecting them after they're created, which is what the next chapter covers. You can select objects in numerous ways. Layers and setting object properties are also discussed.

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