3ds Max 9 Bible
The Align commands are an easy way to automatically transform objects. You can use these commands to line up object centers or edges, align normals and highlights, align to views and grids, and even line up cameras.
Aligning objects
The Align Selection dialog box includes settings for the X, Y, and Z positions to line up the Minimum, Center, Pivot Point, or Maximum dimensions for the selected or target object's bounding box. As you change the settings in the dialog box, the objects reposition themselves, but the actual transformations don't take place until you click the Apply button or the OK button.
| CROSS-REF | Another way to align objects is with the Clone and Align tool, which is covered in Chapter 9, "Cloning Objects and Creating Object Arrays." |
Using the Quick Align tool
Aligning normals
You can use the Normal Align command to line up points of the surface of two objects. A Normal vector is a projected line that extends from the center of a polygon face exactly perpendicular to the surface. When two Normal vectors are aligned, the objects are perfectly adjacent to one another. If the two objects are spheres, then they touch at only one point.
Next, click the target object, and drag the mouse to locate the target object's align point. This is displayed as a green arrow. When you release the mouse, the source object moves to align the two points and the Normal Align dialog box appears, as shown in Figure 8.12.
When the objects are aligned, the two points match up exactly. The Normal Align dialog box lets you specify offset values that you can use to keep a distance between the two objects. You can also specify an Angle Offset, which is used to deviate the parallelism of the normals. The Flip Normal option aligns the objects so that their selected normals point in the same direction.
Objects without any faces, like Point Helper objects and Space Warps, use a vector between the origin and the Z-axis for normal alignment.
Tutorial: Aligning a kissing couple
Aligning normals positions two faces directly opposite one another, so what better way to practice this tool than to align two faces?
To connect the kissing couple using the Normal Align command, follow these steps:
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Open the
Kissing couple.max file from the Chap 08 directory on the DVD. This file includes two extruded shapes of a boy and a girl. The extruded shapes give us flat faces that are easy to align.
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Select the girl shape, and choose the Tools
Normal Align menu command (or press Alt+N). Then drag the cursor over the extruded shape until the blue vector points out from the front of the lips, as shown in Figure 8.13. -
Then drag the cursor over the boy shape until the green vector points out from the front of the lips. Release the mouse, and the Normal Align dialog box appears. Enter a value of 5 in the Z-Axis Offset field, and click OK.
Figure 8.13 shows the resulting couple with normal aligned faces.
| CROSS-REF | In the Align button flyout are two other common ways to align objects: Align Camera and Place Highlight (Ctrl+H). To learn about these features, see Chapter 26, "Configuring Cameras," and Chapter 27, "Using Lights and Basic Lighting Techniques," respectively. |
Aligning to a view
The Align to View command is especially useful for fixing the orientation of objects when you create them in the wrong view. All alignments are completed relative to the object's Local Coordinate System. If several objects are selected, each object is reoriented according to its Local Coordinate System.
| Note | Using the Align to View command on symmetrical objects like spheres doesn't produce any noticeable difference in the viewports. |
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