Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)

E

ECMA objects, 256 “280

Edit menu commands, 6

editing

hyperlinks , 15

images, 13 “15

instances, 13 “15

library, 14

movies, 15

size , 15

stage, 13 “15

symbols, 8 “9

text, 15

else if statements, 57 “59

else statements, 56 “57

embedded languages, programming servers, 679 “680

embedding (HTML)

JavaScript, 676 “678

languages, 678

movies, 715 “717

empty clips, 138 “140

endFill function, 326

ending

Blow 'Em Up , 466 “467

Tic Tac Toe , 555 “556

enterFrame event handler, 33 “34

Epilog, 692 “693

errors

syntax

testing, 35 “36

troubleshooting, 47

trace function, 36 “37

eval function, 140

event handlers. See also keyboard; mouse

buttons , 149 “157

Button Menu, 169 “178

labels, 151

naming, 151

states, 150 “153

clips, 141 “143

registering, 290

scope, 143 “144

enterFrame, 33 “34

instances, duplicating, 137

keyDown, 34

keyUp, 34

load, 33 “34

loading data, 146, 672 “673

mouse, 146 “149, 217 “219

mouseDown, 33

mouseMove, 34

mouseUp, 34

onData, 146

onDragOut, 154

onDragOver, 155

onEnterFrame, 144 “145

onKeyDown, 285 “286

onKeyUp, 285 “286

onLoad, 145

onMouseDown, 146 “147

onMouseMove, 148 “149

onMouseUp, 147 “148

onPress, 153

onRelease, 154

onReleaseOutside, 154

onRollOut, 155 “156

onRollOver, 155

onUnload, 145 “146

scripts, 33 “35

Sound object, 332

timelines , 217 “219

unload, 33

executing functions, 84

exporting

sound, 329

symbols, libraries, 130 “131

expressions (switch statements), 61

extending classes, 513 “519, 526 “527

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