Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)

N

naming

buttons , 151

classes, 508 “510, 517

clips, 140

instances, 32

layers , 21

frames , 20 “22

timelines , 19

objects, 32

properties, 308

reserved words, 48

scripts (Perl), 682 “683

symbols, 32

variables , 38, 48

NaN, variables, 46

nesting

arrays, 204 “205

conditional statements, 176, 409

loops , 94

statements, 59 “60

New command (File menu), 6

new keyword, 185, 512

new operator, 253 “254

New Symbol command (Insert menu), 8, 11

Newton's first law, 592

Newton's second law, 593 “594

Newton's third law, 594

nextFrame function, 161 “162

nodes overview, 541 “542

nondestructive functions, 192

normalizing vectors, 586 “587

NOT operator (!), 54, 76 “77

notation, hexadecimal, 721

number function, 279

Number object, 263 “265

Infinity constant, 264

properties, 263 “265

numbers

number function, 279

Number object, 263 “265

Infinity constant, 264

properties, 263 “265

players ( Tic Tac Toe ), 551 “552

troubleshooting, 263

variables, 51 “52, 70 “72

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