Macromedia Flash MX 2004 Game Programming (Premier Press Game Development)
Chapter 2: Flash ActionScript
- Table 2.1: Operator Precedence
- Table 2.2: TT for Logical AND (&&)
- Table 2.3: TT for Logical OR ()
- Table 2.4: TT for Logical NOT (!)
- Table 2.5: TT for (! ( !x !y ))
Chapter 4: Creating Instances Dynamically: The Button Menu
- Table 4.1: Dynamic Event Handlers
- Table 4.2: onRollOver Transition Table
- Table 4.3: onPress Transition Table
- Table 4.4: onRollOut Transition Table
- Table 4.5: onRelease Transition Table
Chapter 5: Arrays: Match 'Em up and Sliders
- Table 5.1: Array Methods
- Table 5.2: Array. sort Options
Chapter 6: Objects: Critter Attack
- Table 6.1: Core Object List
- Table 6.2: Properties of the Math Object
- Table 6.3: Methods of the Math Object
- Table 6.4: String Method List
- Table 6.5: Movie Object List
- Table 6.6: Key Constants
- Table 6.7: Key Methods
- Table 6.8: Mouse Methods
- Table 6.9: Stage Properties
- Table 6.10: Flash Scaling Modes
- Table 6.11: Movie Alignment Settings
- Table 6.12: Color Method List
- Table 6.13: Transform Object Properties
- Table 6.14: MovieClip Properties
- Table 6.15: MovieClip Methods
- Table 6.16: MovieClip Drawing Methods
- Table 6.17: Sound Method List
- Table 6.23: Client/Server and Authoring Object List
Chapter 7: Real-Time Programming: Shoot 'Em Up
- Table 7.1: Shoot 'Em Up Sound Events
Chapter 12: Server-Side Support for Flash: Highscore Boards
- Table 12.1: getURL window Values
Appendix A: ASCII Character Chart
- Table A.1: ASCII Character Chart
Appendix B: Key Object Bindings
- Table B.1: Key Object Bindings
Appendix C: HTML Primer
- Table C.1: Required HTML Tags
- Table C.2: Some Additional HTML Tags