Signals and Slots in Depth
The signals and slots mechanism is fundamental to Qt programming. It enables the application programmer to bind objects together without the objects knowing anything about each other. We have already connected some signals and slots together, declared our own signals and slots, implemented our own slots, and emitted our own signals. Let's take a moment to look at the mechanism more closely.
Slots are almost identical to ordinary C++ member functions. They can be virtual, they can be overloaded, they can be public, protected, or private, and they can be directly invoked like any other C++ member functions. The difference is that a slot can also be connected to a signal, in which case it is automatically called each time the signal is emitted.
The connect() statement looks like this:
connect (sender, SIGNAL(signal), receiver, SLOT(slot));
where sender and receiver are pointers to QObjects and where signal and slot are function signatures without parameter names. The SIGNAL() and SLOT() macros essentially convert their argument to a string.
In the examples we have seen so far, we have always connected different signals to different slots. There are more possibilities to explore:
- One signal can be connected to many slots:
connect(slider, SIGNAL(valueChanged(int)), spinBox, SLOT(setValue(int))); connect(slider, SIGNAL(valueChanged(int)), this, SLOT(updateStatusBarIndicator(int)));
When the signal is emitted, the slots are called one after the other, in an arbitrary order.
- Many signals can be connected to the same slot:
connect(lcd, SIGNAL(overflow()), this, SLOT(handleMathError())); connect(calculator, SIGNAL(divisionByZero()), this, SLOT(handleMathError()));
When either signal is emitted, the slot is called.
- A signal can be connected to another signal:
connect(lineEdit, SIGNAL(textChanged(const QString &)), this, SIGNAL(updateRecord(const QString &)));
When the first signal is emitted, the second signal is emitted as well. Apart from that, signalsignal connections are indistinguishable from signalslot connections.
- Connections can be removed:
disconnect(lcd, SIGNAL(overflow()), this, SLOT(handleMathError()));
This is rarely needed, because Qt automatically removes all connections involving an object when that object is deleted.
When connecting a signal to a slot (or to another signal), they must both have the same parameter types in the same order:
connect(ftp, SIGNAL(rawCommandReply(int, const QString &)), this, SLOT(processReply(int, const QString &)));
Exceptionally, if a signal has more parameters than the slot it is connected to, the additional parameters are simply ignored:
connect(ftp, SIGNAL(rawCommandReply(int, const QString &)), this, SLOT(checkErrorCode(int)));
If the parameter types are incompatible, or if the signal or the slot doesn't exist, Qt will issue a warning at run-time. Similarly, Qt will give a warning if parameter names are included in the signal or slot signatures.
So far, we have only used signals and slots with widgets. But the mechanism itself is implemented in QObject, and isn't limited to GUI programming. The mechanism can be used by any QObject subclass:
class Employee : public QObject { Q_OBJECT public: Employee() { mySalary = 0; } int salary() const { return mySalary; } public slots: void setSalary(int newSalary); signals: void salaryChanged(int newSalary); private: int mySalary; }; void Employee::setSalary(int newSalary) { if (newSalary != mySalary) { mySalary = newSalary; emit salaryChanged(mySalary); } }
Notice how the setSalary() slot is implemented. We only emit the salaryChanged() signal if newSalary ! = mySalary. This ensures that cyclic connections don't lead to infinite loops.